Cordova App Preparationedit
Before we dive in to the actual development, we need to do some preparation work.
First step is to make sure you got the Cordova CLI installed and the necessary SDKs.
$ npm install -g cordova
Make sure that after you install the Android SDK you then accept its licenses. Open the terminal and go to the folder where the SDK was installed, in tools/bin and call
Add Android installation to your path:
Unix (macOS, linux)
export ANDROID_HOME="$HOME/Android/Sdk" PATH=$PATH:$ANDROID_HOME/tools; PATH=$PATH:$ANDROID_HOME/platform-tools
Please note that sometimes the
/Android/Sdkfolder is added inside
/Library/inside your user folder. Check your user folder and if the
/Android/folder is only inside
setx ANDROID_HOME "%USERPROFILE%\AppData\Local\Android\Sdk" setx path "%path%;%ANDROID_HOME%\tools;%ANDROID_HOME%\platform-tools"
Start Android studio by changing into the folder you installed it in and run
./studio.sh. Next step is to install the individual SDKs:
Open the “Configure” menu at the bottom of the window:
Select the desired SDKs. As per August 2018 Cordova supports 5.0 and up and click on “Apply” to install the SDKs.
You will need a macOS with Xcodelaunch installed. After you’ve installed it, open Xcode in order to get the license prompt. Accept the license, then you can close it.
2. Add Cordova Quasar Mode
In order to develop/build a Mobile app, we need to add the Cordova mode to our Quasar project. What this does is that it uses Cordova CLI to generate a Cordova project in
/src-cordova/www folder will be overwritten each time you build.
$ quasar mode add cordova
3. Add Platform
To switch to the cordova project, type:
$ cd src-cordova
Target platforms get installed on demand by Quasar CLI. However, if you want to add a platform manually, type:
$ cordova platform add [android|ios]
To verify that everything is in order, type:
$ cordova requirements
On some newer Debian-based operating systems you might face a very persistent problem when running
cordova requirements. Please see the “Android SDK not found” after installation section for assistance.
Switching to iOS WkWebView
Switching to WKWebView is highly recommended (but optional!) as UIWebView has been deprecated in iOS 12.0 as described in this Cordova blog post: https://cordova.apache.org/news/2018/08/01/future-cordova-ios-webview.htmllaunch.
However, choose wisely if you want to replace the default webview. Each comes with its own caveats. Make sure that you visit the link above.
Option 1: Ionic Webview Plugin
- Install Ionic Webview Plugin
# from /src-cordova $ cordova plugin add cordova-plugin-ionic-webview
- Add ScrollEnabled Preference to Config.xml
<platform name="ios"> <preference name="ScrollEnabled" value="true" /> </platform>
- Consult Ionic Docs for caveats on WkWebViewPlugin
Option 2: Cordova WkWebviewEngine Plugin
- Install Cordova WkWebviewEngine Plugin
# from /src-cordova $ cordova plugin add cordova-plugin-wkwebview-engine
- For caveats and more info, visit: https://github.com/apache/cordova-plugin-wkwebview-enginelaunch
4. Start Developing
If you want to jump right in and start developing, you can skip step #2 and #3 commands and issue one of the commands below. If you have a mobile/tablet device connected to your machine, you can also run the dev app on it instead of in an emulator.
$ quasar dev -m cordova -T [android|ios] # passing extra parameters and/or options to # underlying "cordova" executable: $ quasar dev -m ios -- some params --and options --here
This will add Cordova mode and project automatically, if it is missing.
However, if you wish to open the IDE (Android Studio / Xcode) and from there to manually select the emulator (or multiple ones simultaneously!) to run the dev app on it/them:
$ quasar dev -m [ios|android] --ide
In Android Studio, you will be greeted with a message recommending to upgrade the Gradle version. DO NOT UPGRADE GRADLE as it will break the Cordova project. Same goes for any other requested upgrades.
If you encounter any IDE errors then click on File > Invalidate caches and restart.